Sunday, 8 November 2009

Literature Review

The subject of video games and if they are related to violence is very controversial and there are many different opinions. Many articles and studies have been completed to try and get closer to a conclusion about the subject. Anderson 2003 states that “playing violent video games have shown that aggressive emotions are increased compared to playing nonviolent video games.”, this increase in brain activity does increase a person’s levels of aggression but is it a contributing factor to extreme cases such as the Virginia Tech massacre? Other researchers claim that incidents such as these are caused by other issues in a person’s life such as coming from a violent home or having a mental condition.

The increase in video game activity among children and teenagers has risen immensely in the past 10 years as Anderson 2003 explains “By the early 1990s, home video game use had increased and arcade play had decreased. The average amount was still fairly low, averaging about two hours of home play per week for girls, and about four hours of home play per week for boys” to “In a recent survey of over 600 eighth and ninth grade students, children averaged 9 hours per week of video game play overall, with boys averaging 13 hours per week and girls averaging 5 hours per week”. Some people think that this increase of game time makes children and teenagers want to carry out violent actions in real life that are shown games, whereas other think that by playing these games that the need to be violent in real life is decreased.

Monday, 5 October 2009

Personal Development Planning

My Skills

· Good communication skills

· Reasonable writing skills

· Good sentence structure

· Clear Speech

· Ability to adapt to a situation

· Good problem solving skills

· Imaginative

· Touch typing

· Excellent I.T. Skills and Knowledge

· Ability to build a computer

· Willpower

Future Career

In 10 Years time I would like to be working for a top games studio as a world environment designer in either America or Canada.

I would like to be working within a team but be on my own most of the time. The people I would like to be working with are artistic friendly colleagues with reasonable stress levels to make sure that the work is completed in time. I would be looking at working around 65 hours a week or more depending on the project and to gain reasonable recognition from doing so. The type of workplace would be a casual office in a large company, doing work that is entails the same tasks but with dynamic objectives and outcomes.

Things that are most important to me in life are health, money, happiness and family/friends.

S.W.O.T Analysis

Strengths

· Good communication

· Excellent IT skills

· Fast learner

· Enthusiastic

· Creative

· Open to learn new things

· Good at coming up with solutions

Weaknesses

· Time management

· Attention span can be bad

· Hand writing needs improving

· Putting my thoughts into writing

Opportunities

· Learning new IT and artistic skills

· Improving current skills

· Getting a Degree/Job

· Experience

Threats

· Tuition Fee Grant

· Illness

· Family problems

· Death


Learning Line







VARK Questionnaire Results

Question

A category

B category

C category

D category

1

V

A

R

K

2

R

V

A

K

3

A

R

V

K

4

K

V

R


5

K

V

R

A

6

A

R

K

V

7

V

R

A

K

8

A

V

K


9

K

R

A


10

V

A

R

K

11

K

A

R

V

12

A

R

V


13

R

V

K

A

Total number of Vs circled = 4

Total number of As circled = 2

Total number of Rs circled = 4

Total number of Ks circled = 3

From these results I can see that I am I fairly balanced learner. I agree with these results as I benefit the same when learning in most ways and I don’t have a preferred way to be taught. There is room for improvement to make the results even more balanced by improving my Audible learning and Kinaesthetic learning.